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Genre|Hack'n'Slash

Year|2022

Platform|Windows PC

Engine|Unity

Role

Level Designer

Responsibilities

  • Designed gameplay moments that had an emotional or physical impact on the player 

  • Worked with the artists to create props and sets to enhance the environment and game

  • Worked with the programmer to set up an enemy spawn system and interesting Cinemachine camera transitions

  • Set gameplay lighting by using a combination of directional light and post processing to create a night time effect

  • Tuning of gameplay elements such as screen shake for better player feedback

  • Gameplay balancing by tuning enemy spawn numbers, patterns, and locations

Level Layout

- Translating 2D layouts into 3D inside the engine

- Whiteboxing the level at an early stage to get the A-Z and have a better understanding of pacing

- Designing landmarks and work with cinemachine cameras in certain areas of the map to better guide the player towards their goal

- Rapid iteration of the level layout to ensure the experience does not become stale and each area stands out

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Gameplay Moments

Designed moments during gameplay to keep the player engaged while also showcasing the environment

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Moments like the introduction of Necromancers, as they spawn after a hard fought wave, as they display their resurrecting ability on the enemies that were just defeated

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Using cinematography to show to imposing castle at the end of the level as the player approaches it

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