
Genre|Hack'n'Slash
Year|2022
Platform|Windows PC
Engine|Unity
Role
Level Designer
Responsibilities
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Designed gameplay moments that had an emotional or physical impact on the player
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Worked with the artists to create props and sets to enhance the environment and game
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Worked with the programmer to set up an enemy spawn system and interesting Cinemachine camera transitions
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Set gameplay lighting by using a combination of directional light and post processing to create a night time effect
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Tuning of gameplay elements such as screen shake for better player feedback
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Gameplay balancing by tuning enemy spawn numbers, patterns, and locations
Level Layout
- Translating 2D layouts into 3D inside the engine
- Whiteboxing the level at an early stage to get the A-Z and have a better understanding of pacing
- Designing landmarks and work with cinemachine cameras in certain areas of the map to better guide the player towards their goal
- Rapid iteration of the level layout to ensure the experience does not become stale and each area stands out
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Gameplay Moments
Designed moments during gameplay to keep the player engaged while also showcasing the environment
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Moments like the introduction of Necromancers, as they spawn after a hard fought wave, as they display their resurrecting ability on the enemies that were just defeated
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Using cinematography to show to imposing castle at the end of the level as the player approaches it
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